I make a 3D model of my oc in a low poly with a heavy
influence in PS1 style using the pipeline for 3D characters.
First I made the 2D concept, block-out 3D, low resolution,
UV mapping and texturing and final details.
influence in PS1 style using the pipeline for 3D characters.
First I made the 2D concept, block-out 3D, low resolution,
UV mapping and texturing and final details.